UV Mapping
UV Mapping coordinates specify the placement, orientation, and
scale, of a map(image) on an object's geometry. This is known
as "wrapping" the texture around the geometry.
Types
of Wraps:
Flat: This wrapping option wraps an object (preferably a surface-like object) from the top surface all the way through the object.
Sheet: Wrapping with this option wraps a selected object on the top surface, and on the bottom. The bottom side of the wrap is in the opposite direction and fliped reletive to the top of the surface being wrapped.
Cubic: This type of wrap consists of placing an image on all six sides of a cube and should be used on flat geometry such as a box, or flat mesh.
Spherical: This type of wrap has the image wrap around the sphere and then gathered at the top and bottom. This would be well used mapping globes or planets.
Cylindrical: This type of wrap consists of one image wraped around the sides and a duplicates of the image are distorted at the ends.
Chrome: Using this type of wrap you can simulate a chrome like effect. By choosing a texture, (chrome, or brass, etc...) and painting the object with the Chrome wrap, you get a really professional look.
Using: Simply click on one of the shapes corresponding to the type of wrap you want.
Other options:
Adaptive Scale: When you wrap a texture on an object using adaptive scaling, the texture will either shrink or/and stretch to fit the object.
Auto wrap: Automaticaly wraps an object in real time. If for example you rotate the scene, and you applied a chrome wrap with a chrome texture, having auto wrap on would simulate the shiny effect of chrome.
Note: The Reletive to option must be set to camera in order to have this effect.
Relative to: This option dertermines if the wrapping is reletive either to: the camera, the object, or the scene. If the wrap is reletive to the camera, when you rotate the scene, the texture will wrap itself reletive to the camera object. If you wrap reletive to the scene, the texture will wrap itself reletive to the center of the scene. Wrapping reletive to the object wraps the texture on the object reletive to itself.